The Other Mission: The Ring Series Vol 5


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To do so, they must defeat the King of the Dead Jarion Monroe in combat. After this, the Paths of the Dead start to collapse, and they must escape before the falling rubble crushes them.

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Joining the Rohirrim and the soldiers of Minas Tirith, they face orcs, Easterlings , Haradrim and oliphaunts. As it seems they are about to be overwhelmed, the Army of Dead arrive, destroying the forces of Mordor and saving Minas Tirith. In a further effort to distract Sauron from the approach of Frodo and Sam, Gandalf advises that Aragorn and the remaining army marches to the Gates of Mordor as a direct challenge to Sauron, who will send out a vast army to meet them, thus keeping his attention away from Mount Doom.

Jackson , who tells them that Frodo is dead.


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Not believing Frodo to be dead, they plan to fight as long as they can, ultimately sacrificing themselves so as to give Frodo enough time to destroy the Ring. However, upon escaping, Gollum decides to betray them and take the Ring back for himself. He tricks Frodo into going on without Sam, but Sam follows them into Shelob 's lair. In the lair, Gollum abandons Frodo, and Sam must fight past spiders and orcs, eventually facing Shelob herself, who has attacked Frodo.

Sam defeats Shelob, but upon reaching Frodo, he mistakenly believes him to be dead. About to go to Mount Doom on his own, he hides as a group of orcs arrive, and hears them say that Frodo is alive, but unconscious. They take him with them as Sam follows them to the Tower of Cirith Ungol. As Sam is about to enter the Tower, the orcs begin fighting among themselves, and Sam uses the distraction to rescue Frodo. Together, they head to Mount Doom. However, before Frodo can throw the Ring into the lava below, he is attacked by Gollum, who takes the Ring. In the final level, the player controls Frodo as he fights Gollum on the edge of the precipice.

Frodo successfully defeats Gollum, knocking him into the lava and destroying the Ring forever. Following the success of the video game tie-in of The Two Towers film, an adaptation of The Return of the King was announced on 25 April He also stated the characters' fighting styles would be much more differentiated from one another than they had been in Two Towers , [19] and he explained the game would offer three separate story branches rather than one, but the player would be unable to complete the game or get to the final level by playing through only one branch.

Young stated "there are certain gates that prevent the player from progressing that might break the fiction, but that motivates them to essentially bring a party of characters through the game to its conclusion. EA debuted the game at the E3 event in May, announcing that compared to Two Towers , Return of the King had more playable characters, larger and less linear levels, multiple narrative paths, bigger and more intelligent bosses , interactive environments, and a co-op mode.

They would then write in-depth level designs out on paper, going into details such as combat setup, special props and enemy types, all the while using the film as their main reference point. They would then create an animatic of the level, working out problems and fine-tuning design concepts. The levels would then be created in the game environment. According to Neil Young, "we've developed some new lighting techniques to allow the characters to look richer. Producer Glen Schofield stated the biggest challenge the developers were facing was "just trying to match the breathtaking look and feel of the movies".

The people on our team really care about making a game that aspires to more than just a sequel, they want to make this equivalent to the movie experience itself. EA's partner relations director, Nina Dobner said:. Both New Line and the film production company in New Zealand are integrally tied into the entire development process of the game. Right from the conceptual stage down to the final production builds, their input is sought and listened to.

We don't consider New Line a licensor, but more a true partner. As soon as we have the earliest storyboards and bare bones outline for a game, New Line are right at the table with me, giving their feedback. This is also the stage at which we introduce Peter Jackson , Barrie Osborne and the rest of the film production team to the key concepts and get their feedback.

From here on, I meet with the actors, the film-makers and New Line on a regular basis to elicit feedback and new ideas as we move forward with the development. We are so deeply tied into the film production that we actually opened our own offices within the 3 foot 6 Weta offices in New Zealand during the pick-up shooting so we could be closer to the action and the assets. Dobner said that during development of the game, she traveled to New Zealand once a month with builds of the game for the filmmakers to play, and on which to give their feedback, and that in total, EA had acquired a quarter of a million different assets from the production.

Unfortunately, the set had already been dismantled. So, while in New Zealand, I searched the various warehouses to find remnants of the dismantled set. The Return of the King received "generally favorably reviews" across all systems; the Game Boy Advance version holds an aggregate score of 77 out of on Metacritic , based on 13 reviews; [38] the GameCube version 84 out of , based on 23 reviews; [39] the PC version 78 out of , based on 18 reviews; [40] the PlayStation 2 version 85 out of , based on 31 reviews; [41] and the Xbox version 84 out of , based on 31 reviews.

As an adaptation, the game was praised by GameZone's Michael Knutson as "the best movie to game conversion that has come out in a long time" [60] and by GameSpy 's Raymond Padilla as setting "a new standard for video game adaptations of movies.

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The graphics and THX-certified audio were lauded by critics. The game's combat was praised by most critics.


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Electronic Gaming Monthly ' s Crispin Boyer described the game as "a thrill ride. And not just 'cause Return of the King unleashes larger hordes of foes than last year's equally slick Two Towers prequel.

Many of Return of the King ' s levels actually force you to multitask while you hack and slash. Your blows connect with a solid, visceral thud you can almost feel. The Return of the King was criticized for its poor camera placement. On just about every mission the camera switching confuses the hell out of you. Ellis commented that "You can only save after completing a level [ The GBA version also received good reviews. GameZone's Steve Hopper found it very similar to the GBA version of Two Towers , but wrote "all in all this is solid action game that I can wholeheartedly recommend for gamers who loved The Two Towers and want more of the same brand of hack and slash action.

The Return of the King is a nice compliment to a great film, and a decent follow-up to an already enjoyable action title on the handheld. GameSpy's Matt Chandronait was less impressed, criticizing the game's "technical flaws," especially its collision detection. He called it a "repetitive beat-'em-up that require[s] dozens of hours of devotion to unlock every last item, level, and character.

It was the country's 86th best-selling computer game during this period. Despite the game's receiving general critical acclaim and selling well, Peter Jackson, director of the Lord of the Rings film trilogy , stated that the video game tie-in for his next film, King Kong , would not be developed by EA but by Ubisoft. Jackson's manager claimed that despite EA saying the filmmakers were heavily involved in the making of the game, the developers were not interested in Jackson's input on the game. From Wikipedia, the free encyclopedia.

November 3, NA : 1 December [7]. NA : 10 April [8]. Retrieved 15 November Retrieved 7 July Archived from the original on 20 October Archived from the original on 25 July Retrieved 27 October PC Gamer UK : 8—9. EA Games.

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Retrieved 22 February Retrieved 17 November Retrieved 18 November Retrieved 19 November Archived from the original on 6 March Electronic Gaming Monthly : Archived from the original on 5 December PC Gamer UK : — Retrieved 26 May December Game Informer : Archived from the original on 7 January Archived from the original on 13 March Archived from the original on 16 January Archived from the original on 2 February Archived from the original on 12 November However, Vivendi emphasized how faithful an adaptation of the novel it was by showing footage of Tom Bombadil and Old Man Willow , characters usually cut from adaptations.

In June, Vivendi continued to push the fidelity of the game on all platforms by revealing the voice actors would be reciting over lines of dialogue taken verbatim from the novel. They also explained that as in the novel it is mentioned there are steps at the entrance to Moria, so in the game, there are exactly steps. In August, Vivendi announced the game would be published by the newly created Black Label Games; a label which Ken Cron Vivendi Universal Games CEO stated "will focus on delivering innovative, high-quality titles to satisfy the growing consumer appetite for increasingly sophisticated content.

Perry wrote "the game looks to fulfill the dreams of diehard Tolkien fans who demand that their Tolkien be accurate to the books. The larger levels, various character changes, and attention to story detail will prompt buyers to weigh their decisions heavily before laying down their money on one or the other Tolkien games. The Game Boy Advance version holds an aggregate score of 51 out of on Metacritic , based on eighteen reviews; [36] the PC version 59 out of , based on sixteen reviews; [37] the PlayStation 2 version 59 out of , based on nineteen reviews; [38] and the Xbox version 59 out of , based on twenty-three reviews.

GameZone's Michael Lafferty scored the Xbox version 8 out of 10, writing "the essence of the fantastic adventure is there, and while the game does chart an extremely linear path through the lands of Middle-earth, there are enough challenges along the route to enable players to joyfully experience the urgency and terror of the journey.

He was critical of the combat, the enemy AI, and how the plot was handled.

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He concluded "the book itself is very non-linear in format and can be very hard to translate into an effective game without leaving some of the detail out. But to reduce to the story to almost childish levels is not what I had in mind. Didn't we learn that from 's Lord of the Rings animated movie?

He concluded "this has "licensed toss" written all over it. The goal was "to create the most authentic Lord of the Rings game experience possible. IGN's Douglass C. Perry scored the PlayStation 2 version 7. Tolkien series. Fellowship doesn't have the benefit of so capable an editor. For one, the story is delivered with all the emotion of a grade school play.

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This wouldn't be such a bad thing, if the gameplay weren't absolutely abysmal. However, he did argue "the artists here have done a really excellent job of creating a world that's similar enough to be familiar but distinct enough to stand on its own. The Game Boy Advance version was generally considered the weakest version of the game. IGN's Marc Nix scored it 6 out of 10, and was especially critical of the combat; "enemies get the jump on you with the first attack, and since there can be several enemies on screen, it can take a long time for your turn to come up.

Then you have to watch every swipe of battle, which all begin and end with the characters taking a LONG walk across the screen to attack and then retreat - just the time that it takes for sprites to rotate back into the ready position is enough time for you to lose interest. What's more, the entire game is so unpolished and full of bugs that it's unfathomable how it ever passed quality assurance in the first place.

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The game sold over one million units across all platforms and was a commercial success. However, it was heavily outsold by EA's The Two Towers game, which sold almost four million units and received considerably better reviews. It was the country's 91st best-selling computer game during this period. Although the planned Hobbit game, Middle-earth Online and War of the Ring were all ultimately released, the two sequels in the Lords of the Rings trilogy were not. Treason was first announced on April 24, , with plans for a non-playable demo at E3 in May.

The Other Mission: The Ring Series Vol 5 The Other Mission: The Ring Series Vol 5
The Other Mission: The Ring Series Vol 5 The Other Mission: The Ring Series Vol 5
The Other Mission: The Ring Series Vol 5 The Other Mission: The Ring Series Vol 5
The Other Mission: The Ring Series Vol 5 The Other Mission: The Ring Series Vol 5
The Other Mission: The Ring Series Vol 5 The Other Mission: The Ring Series Vol 5
The Other Mission: The Ring Series Vol 5 The Other Mission: The Ring Series Vol 5
The Other Mission: The Ring Series Vol 5 The Other Mission: The Ring Series Vol 5
The Other Mission: The Ring Series Vol 5 The Other Mission: The Ring Series Vol 5

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